Very vs. Too | Woodward English

When Things Feel Just A Bit Too Short - Why Length Matters

Very vs. Too | Woodward English

By  Ronaldo Dooley II

Table of Contents

There are moments, you know, when something just doesn't quite measure up. It's that feeling when you wish a good thing would just keep going, or perhaps that something you expected to last a while seems to vanish in a flash. This sensation, this idea of something being "too short," truly pops up in so many parts of our lives, from the games we play to the stories we hear, and even in how we see ourselves.

This feeling isn't just about time on a clock, you see. It's about how much we feel we got out of an experience, or whether it met our unspoken expectations. Sometimes, something can be a bit brief, and that's perfectly fine; other times, a brief moment can leave us wanting so much more, so.

It's interesting, isn't it, how our minds process duration? What one person considers a fitting length, another might feel is just a little bit lacking. This difference in how we experience "too short" is what we'll be exploring, really, across a few different areas.

Does Length Really Make a Difference?

You might wonder, does the actual span of something truly matter? It appears that it does, in a way, especially when we consider how we spend our leisure hours. Think about the discussions people have about games, for instance. Some folks, like many have mentioned, felt that a game such as Persona 5 went on for a very, very long stretch, perhaps even starting to take up a lot of a player's free time. Then again, you can certainly point to just as many games that offered a great deal of play time, giving folks plenty to do over many hours.

On the flip side, some games, like Kameo, SFA, and Ghoulies, have drawn comments from people saying they felt a bit too short. It's a common point of discussion, actually, whether a game provides enough content for the price or the time put in. The expectation for a certain amount of play can really shape how we feel about a game's overall span, you know.

Even with smaller devices, like the original 3DS, not the larger version, its compact nature meant no need for a carrying case, no worries about it getting damaged. You could just close it up and slip it away. Its physical smallness, in this case, actually became a benefit, making it very convenient to carry around, in some respects.

Why Do Some Games Feel Too Short?

When we talk about games, the feeling of something being "too short" often comes from a desire for more of a good thing. If a game has a compelling story or really engaging play, people tend to wish it would last longer. It’s a bit like a favorite snack; you enjoy it so much, and then it’s gone, and you just want another one, you know?

Some experiences are designed to be brief, perhaps as a demonstration of what technology can do. Take, for example, a game that serves as an amazing display of technical skill, especially when played with all the advanced lighting effects turned on. Even if the play time is brief, its purpose might be to show off, and in that regard, it certainly delivers, in a way. So, the perception of "too short" really depends on what you expect from the experience.

Considering When a Story Feels Too Short

Stories, whether in games or on screen, also frequently face the "too short" critique. Someone might comment that a show is good, but they agree that the individual episodes are just too short for weekly viewing. It’s a common sentiment, especially when you’re really invested in what’s happening.

For some, the first week of a show, with a couple of episodes available, felt fine. But then, the next week, having only one new installment, made the whole thing feel very slight, almost insubstantial. This can lead people to consider waiting for a larger collection of episodes to watch all at once, just to get a more satisfying experience, you know? The pacing of a story's release can definitely affect how its length is perceived.

Then there are shows, like one mentioned, that only have seven episodes. For fans who get truly wrapped up in the narrative, that can feel incredibly brief. It's a bit of a shock, really, when you realize how few installments there are, especially if the story is truly captivating. The desire for more of a good story is a powerful thing, after all.

Even within a game, the writing can be quite enjoyable. A story might be brief but still have a dark tone and be quite impactful. In those cases, the story's overall span might be brief, but its lasting impression makes up for it. The quality of the narrative, it seems, can sometimes make up for a shorter duration, in some respects.

How Our Perception of "Too Short" Changes

Our view on what feels "too short" isn't fixed; it changes based on context and what we're looking for. For instance, the marketing for a new game might present it as the next big thing, something akin to well-known titles like Mario Kart or Donkey Kong. When a game is presented with such high expectations, if it doesn't deliver a substantial amount of content, it can certainly feel very slight or "too short" compared to what was promised. It just makes a lot of sense, doesn't it, that expectations play a big part?

Consider how our senses work, too. The spectrum of colors we can see, from about 400 to 700 nanometers, is actually quite limited. But many other animals sense the world in ways we can't even imagine, perceiving light waves far beyond our visual range. In a way, our human visual world could be considered "too short" or restricted compared to the richer sensory experiences of other creatures, so.

And speaking of things that seem to disappear too quickly, evenings can sometimes feel incredibly brief. If you usually go to bed at a reasonable hour, say around 11 PM, you might find that the time after dinner just flies by. It doesn't even have to be something as tempting as a game to keep you up late; sometimes, the hours just feel like they vanish, leaving you wishing for more free time, you know?

Is Our Entertainment Often Too Short?

It seems that a lot of the entertainment we enjoy can, at times, feel like it’s over before we’re ready. This applies not only to games and TV shows but also to other forms of media. For example, the sound design in a horror experience might be very good, truly helping to create a chilling atmosphere. To fully experience this, you really need to put on headphones. If the experience itself is brief, that great sound work might leave you wanting more of that specific kind of feeling, almost immediately.

Even things like movie posters can sometimes feel incomplete, or "too short" in their visual information. Someone might suggest that the exact same poster, but without any of the actors shown on it, would actually be much better. This implies that the current version feels a bit cluttered or that the presence of the actors somehow detracts, making the visual message less clear or, in a sense, less effective in its current form. It's a subtle point, but it shows how even small details can make something feel less than ideal, in some respects.

And when it comes to music, the hip hop scene, for example, has certainly grown for many people over the years, especially if they live in places like the Bay Area. Los Angeles also has some truly incredible artists. The feeling here isn't about the music itself being "too short," but perhaps about the desire for more opportunities to experience that scene, or for more recognition of its artists. It's about wanting more of a good thing, you know, just like with a favorite show or game.

Personal Experiences of Being Too Short

The idea of being "too short" isn't always about duration; sometimes it relates to physical attributes. As someone who is a shorter person, you can certainly share experiences where your height became a topic. For instance, after a divorce, when encouraged to try various dating apps, the moment potential dates found out about a person's height, it sometimes changed the dynamic. This shows how a personal characteristic, something you can't change, can feel like a barrier or a point of contention, almost like an inherent "too short" quality that others might judge.

It’s interesting, you know, how certain jokes circulate. Outside of media, you might not often hear jokes about being bald or having a small penis from friends or people you know. But jokes about being short? Those, apparently, are heard quite a lot from both men and women. This highlights how this particular physical characteristic, being "too short," is often singled out in everyday conversation, making it a very common experience for some people.

And sometimes, the feeling of "too short" can even be about how we position things around us. For example, mounting televisions too high might seem like a good idea. In a way, it could help to counteract the neck strain many people already experience from constantly looking down at their phones. It's a practical consideration, really, trying to adjust our environment to prevent discomfort, even if it means raising something that might otherwise feel "too short" in its typical placement.

Can Something Ever Be Too Short?

So, can something truly be "too short"? It really depends on the situation and what you hope to get from it. A task might be complex, and you might have enjoyed a lot about a game, for instance, hoping that the creators improve the areas that matter most to you next time. This suggests that even if an experience is appreciated, there's always room for growth or for adding more of what makes it special, preventing it from feeling quite so brief, you know?

Ultimately, the feeling of "too short" is a very personal one. It comes from our expectations, our desires, and how deeply we connect with whatever it is we're experiencing. Whether it's a story, a game, or even how we perceive ourselves, the length or brevity of something always plays a part in how we feel about it, in some respects.

The discussions around games being either too long or too short, the feeling that TV episodes don't last long enough, and even personal experiences related to physical height all show how the concept of "too short" affects our daily lives. It's a reminder that our perception of duration and completeness is quite subjective, really, shaped by our individual hopes and what we value most in our interactions with the world around us.

Very vs. Too | Woodward English
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